Augmented Reality: Principles and Practice
This book is a single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Höllerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study.
 
Table of Content
Chapter 1: Introduction to Augmented Reality, Chapter 2: Displays , Chapter 3: Tracking, Chapter 4: Computer Vision for Augmented Reality, Chapter 5: Calibration and Registration, Chapter 6: Visual Coherence, Chapter 7: Situated Visualization, Chapter 8: Interaction, Chapter 9: Modeling and Annotation, Chapter 10: Authoring, Chapter 11: Navigation, Chapter 12: Collaboration, Chapter 13: Software Architectures, Chapter 14: The Future,
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Salient Features
The first comprehensive, coherent, and authoritative guide to Augmented Reality: integrates key advances in all areas of the field
An indispensable single-source reference for students
Lead author Dieter Schmalstieg is a leading AR pioneer: this book reflects both his deep grasp of AR theory and his longtime work with industry
Includes numerous case studies plus a hands-on guide to Android AR development with Qualcomm QCAR
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